Armed // DangerousDragon's Maze #122

Armed

Armed

Sorcery

Dragon's Maze· DGM
#122Uncommon

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Market price

Normal
$0.16
13.3% 7d
Foil
$0.57

Other prints

Legality

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker

Rules and Notes